Tuesday 14 June 2011

Three-point Lighting in 3DS MAX

3ds max default lighting 300x228 Three point Lighting in 3DS MAX
Three-point lighting is a very common lighting technique used in cinematography and photography. Three-point lighting is a very flexible technique and it can be used to illuminate the subject in an attractive way. Three-point lighting consists of three separate lights which can be used to control the lighting, shading and shadows of the subject.

Key light is the main light source, it illuminates the subject the most and it defines the overall lighting design of the scene. Key light casts the strongest shadows to the subject.
Fill light is less bright than key light and is used to illuminate the parts of the subject that cannot be reached by key light. Fill light is also used to soften the shadows of key light and to decrease the contrast of the subject’s surface.

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