21.06.2007 Category: 3D (Modeling)
In this tutorial you create a simple 3D chain like the one in picture 1 by using cone objects in 3D Studio MAX. (Create > Standard Primitives > Cone)
In this tutorial you create a simple 3D chain like the one in picture 1 by using cone objects in 3D Studio MAX. (Create > Standard Primitives > Cone)
Turn off the Grid
This tutorial doesn't require using Grid in 3DS MAX. I think it's best to turn it off always when you don't need it. Grid can be turned off by taking the following steps: Activate the Top view by right-clicking on it. Press g from keyboard. Repeat the procedure for each four views.
Creating the Cone
Create a cone with the following parameters In the Top view:
- Radius 1: 1
- Radius 2: 1
- Height: 5
- Height Segments: 1
- Cap Segments: 1
- Sides:32
Copying and Modifying the Cone
- Height: 8
- Height Segments: 30
Cone with a Bend Modifier
- Select the object
- Click Modifier List in modify panel
- Choose Bend from the modifier list. Set the following parameter in the Bend modifier:
Angle: 180
Edit Mesh: Remove Caps
Hide the curved cone. Select the straight cone and add Edit Mesh modifier to it. Activate polygon sub-object mode. Choose both caps of the cone and remove them by pressing delete from the keyboard.Unhide the curved cone and hide the straight cone. Add Edit Mesh modifier to the curved cone and remove both caps also from it.
Copy Cones
Edit Mesh: Attach Cones
Attach all four cones into one object by using Attach function in Edit Mesh.Remove Duplicate Vertices
Now the object has duplicate vertices. Use Weld function in Edit Mesh to remove duplicate vertices:- Select all vertices
- Click the Weld button in Edit Mesh modifier
Centralize the Axis of the Mesh
Centralize the axis of the mesh by taking the following steps:- Select the object
- Click Hierarchy Panel
- Click Affect Pivot Only
- Click Center to Object
- Click Modify Panel
Copies of the Piece of the Chain
Now one piece of chain is complete. Take three copies of it. Create a plane object below the model. Place objects as realistically as possible on top of the plane for example like in picture 5. If you want you can also create a longer chain.Material: Chrome
Create a new material and attach it to the pieces of the chain:- Shader Basic Parameters:
Metal - Metal Basic Parameters:
Specular Level: 100
Glossiness: 70 - Maps:
Reflection: Raytrace (REFMAP.gif)
Create Lighting in 3D Studio MAX
Create a light (target directional) and turn shadows on. Place the light so that it points directly downwards. Place a camera and change the Perspective view to Camera view.Turn SuperSampling on
- Enable
- Adaptive Halton
- Quality 1
Add Bump Map to the Material
- Size: 10
- Strength:1
- Iterations: 10
You can also try other values. With these settings the material of the chain should look like in picture 6.
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